
In it’s infancy this thesis had a program, but not a site. The initial goal was to develop a contemporary prototype for a "Typical Flemish Village". Though the lack of a site and a clear way to reduce the village conceptually to an architectural generating concept kept the thesis in limbo for a long time.
It became apparent that the goal of developing a standardised approach was all but impossible. Rather than one particular typology there’s, at best, a range of typologies which fit the bill of what a typical Flemish Village is supposed to be.
But even then, arguably the concept of a typical Flemish Village only exists in the mind of city-dwellers. In practice there’s next to no difference anymore between living in the suburbs or a village. And this has arguably been the case since the late 19the century.





Even though the thesis was getting to a certain level of conceptual depth the whole architectural aspect of it was still clouded in open questions.
For a long time it seemed as if vagueness was a goal rather than a problem. Even after a semester long periode of trial and error, the project was still stuck at an analytical stage.
An impasse was reached, a decision had to be made. Instead of continuing to flog a dead horse a new direction was chosen.
Therefore a specific site was picked and a scale specified.
The village became pretty much a sidetrack. Besides the scale of the project, as good as all programmatic ideas concerning the village were dropped.



The new project became extremely site-specific. Situated on the borderlands of the 19th and 20th century sprawls in the middle of a residential area and next to a burial site, a relational extrapolation of the existing situation seemed an interesting approach to take.

A new typology was in need of some contextualisation
While linking these two topics might seem contradictory at first glance there is a lot of overlap in how the two typologies developed during the 20th century in Belgium. More importantly though, a decade into the 21th century, both the suburbs and the cemeteries are dealing with a (severe) identity crises.
Changing social, economical and functional conditions have rendered the current approach to housing of both the dead and the living obsolete. Though it’s wrong to dismiss all the decisions leading up to the materialisation of these typologies as utterly useless or irrelevant. Therefore a conceptual analyses of these two typologies forms the foundation of the project.
By mapping the inherent qualities and faults, the historical frame in which they were realised and some projects I was able to distill a set of, conceptual, rules. Using these a housing project on a graveyard became conceivable and, dare I say, even qualitative.




The play itself started with the introduction to the site, again in two acts, from the perspective of both the living and the dead. The second act is the conceptualisation of the program and setting up the basic framework for the final act.










The last act was the architecture in itself. Here the conceptual abstractness was cleansed through architecture, though mostly in plan.
Most of the material was namely threedimensional. Although I put a lot of effort in the actual development of the storyline, I spent probably twice as much time on the actual content.












